S44 Team Looking for Marketing/Public Relations Manager

20-09-08

We're recruiting! Unlike a gazillion other projects out there, we're not in dire need of coding or other technical help (although we'd always love more, particularly skinners/2d artists!). We are searching for a dedicated marketing and public relations person. We've been doing it ourselves for the most part, but as release season approaches we'd like to focus on polishing the game itself.

If you have a talent for taking screenshots, putting together gameplay videos, and writing newsposts, we'd like to hear from you! Check the Contact page for information on how to get in touch with us.

As for the game, it is progressing beautifully (but quietly). FLOZi recently finished coding our territory capture system, I'm in the process of writing a whole new set of infantry animations, and Yuritch has been steadily expanding our set of naval models.

As ever, stop by #s44 on the spring lobby, or check out our forums for more frequent updates/discussion of the game.

Posted by Nemo

An update to remove that super-depressing headline...

05-02-08

Boo! Work rolls onwards! A huge amount has been accomplished since the last update here, but some highlights include: heavy tanks and a few more aircraft have been skinned, as well as some Soviet tank destroyers, some anti-aircraft guns are UVmapped, and the awesomeness that is S44 is just getting better.

In other news, we're a game, not a mod!

Also I'll do my best to update this page more often. Hope to see you all on the forums or at #s44 on the spring server!



For those of you who wonder about the lack of a downloadable release - we're working hard on the next one. The previous one was removed to a nasty crashbug which requires an update to the Spring engine.

Posted by Nemo

Spring: 1944 Lite Beta V0.25 Delayed

10-01-08

Unfortunately, we've made nearly zero progress trying to find the source of these crashes. They seem to be coming from some deep, dark corner of some script that we simply can not find. We're at the point that we're asking everyone capable to try to figure out what's causing it. Try to narrow it down as much as possible, and let us know what's up.

Posted by M_26_7

Spring: 1944 Lite Beta V0.21 Patched version released

02-01-08

Due to a handful of overlooked issues, we've released this quick patched version to fix 'em all, and the Links in the Downloads section have been updated appropriately.

Sorry for the inconvenience! We promise to stop Nemo from his bursts of energetic work :)

Posted by M_26_7

Spring: 1944 Lite Beta V0.2 Released!

01-01-08

Thanks to all of the feedback from the (literally) hundreds of people who've downloaded both the original v0.1 and subsequent v0.15 releases, we're proud to announce the release of v0.2! (Clicky-clicky for downloady)

v0.2 is actually quite a major change, and contains a lot of bug and balance fixes, a touch of new content and a whole new direction for gameplay balancing. The new changelog.txt can be found inside of the .sdz which details all of the major and minor changes made. These changes have also been appended to the Play Guide, so check that out if you're downloading v0.2.

Again, thanks to all of our fans and players, and especially to the couple dozen of you who've been chatting with us in #s44 and helping spread the word. We appreciate all of your efforts, and hope that our own efforts will be enough to 'keep' you for the long haul.

Now that those pleasantries are out of the way, work has already commenced on the next phase of the installment of Spring: 1944. Several units have already been added to the game and all of their content will be in v0.2, but unable to be built in normal games (we'd prefer to introduce more units at once, to ease the impact on balance their introduction will bring). However, for the curious, a quick check of the unit files inside the .sdz will reveal that USM10Wolverine, GBRM10Achilles, RUSISU152, GERTiger, and GBRChurchillMkVII can be .give'n at the appropriate time to give your unwary opponent a run for his money. :)

Thanks for stopping by, and Happy New Year!

Posted by M_26_7

Spring: 1944 Lite Beta Released!

01-01-08

Our very first proper release is now available! With four fully playable nations, hundreds of units, all new artwork, along with deep, engaging and FUN gameplay, Spring 1944 is here to show you Epic WWII RTS done right.

Check the Downloads tab for the latest version!

Posted by Nemo

S44 Logo

Mission Statement

Spring:1944 is a WWII themed game based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.

Latest Shots

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